Slightly lowered the protection value of Basic Clothing.Reduced the fiber cost of Basic Clothing.Increased the happiness effects in The Great Unknown and Hidden Fortunes events.Previously catastrophes had the same “effective phase” that affected conditions, damage and other factors. The goal is to make all catastrophes scale better with game difficulty. Changed the way that scaling works for catastrophes.Added a popup to save game menu that informs if activated DLCs cannot be applied to a save that is being loaded.Added a tooltip to main menu DLC buttons that displays if the DLC requires a new game to be active.Added DLC icons to save game menu that displays which DLCs are enabled in the save.For example, Stormdome now has colonists battling in the building while other colonists cheer the fighters on. Added and adjusted animation visuals in most entertainment buildings.Updated textures for over 30 buildings.Added four new child portraits and seven new female portraits for colonists.Fixed an issue that caused minor disasters and Winter Storm catastrophe to not update properly in the statistics menu.Fixed an issue that caused disasters to disappear after saving and loading a game while the disaster was ongoing. Fixed an issue that occurred when saving and loading the game just as colony combat was about to finish.Campsite could be paused during the intro and would cause a softlock. Fixed an issue that caused pause and demolish hotkeys to be usable on construction zones that had those functionalities disabled e.g.Fixed an issue that occurred in custom games when the animals option was set to ‘None’ and then selecting a resource deposit in the game.Well, Well, Well event had a hidden effect that is now visible.Destroyed buildings can now be removed with the demolish tool.Quick tool now has a single button that activates it and then it’s possible to change between repair/demolish/overtime mode with another button. Changed the way that quick tool can be accessed on a controller.Previously notifications had texts such as “0 days remaining” and that is now displayed in hours. Notifications display hours instead of days when there’s less than a day remaining.Improved the day and night meter to display when night starts and ends.Added a tooltip for demolish tool that displays the amount of resources gained when demolishing a building.Added a tooltip for repair tool that displays the amount of resources required to repair a building.Happiness effects in events and quests now show an icon instead of the “+10 Happiness” text.Specialists should no longer get stuck on each other when pathing to a location. Improved the way that queued movement works when sending specialists to combat in the World Map.These should improve the early game event variation so that the same events don’t happen that often. Improved memory management of tutorial popups and help menu images.Removed unused buildings, shaders and other assets from the build.These changes improve the stability of the game especially on consoles and low-end PCs. Hero of the Wasteland - Complete "The Shattered Moon" quest.Added three new Shattered Hope DLC achievements/trophies:.Added halloween themed hats for colonists.
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